Turret traverse – gun damage – gun elevation – gun traverse – crew members – ammo damage – track damage – engine damage – transmission damage ETC ETC. WT tanks in NO WAY implies that your tank gets one shooted all the time, many many times there are near misses, and damaging hits, that slowly degrade your tanks fighting ability. Having Hit Points on your tanks only makes it cater more to drunk players, who want to be forgiven for their Tactical mistakes – Why else the TD gun alpha damage nerf? To cater to whiners and drunks in WoT who get upset that someone shot up their tank, and they haven the ability to, nor care to learn why or how it happen – and just MAYBE become a better player.ģrd. I find it disappointing the use of this particular video to draw “bad press” to War Thunders’ efforts.ġst Jingles Rants about WT fanboys – Both WG & WT have the same idiots about.Ģnd. There are many many videos of War Thunder ground forces out there and they are all positive. This entry was posted in Uncategorized by Silentstalker. I really hope they get to balance this properly, because if Wargaming did this, it would be a complete, utter disaster. Being killed by 1 round drastically reduces the time you actually spend fighting and increases the time you spend travelling to your destination, loading etc. This is not bashing War Thunder per se, more like the concept of hardcore battle mode. Needless to say, this was not fun for the guys in the tanks that got ambushed and it’s not going to be fun in any game. Firing first gives you a tremendous advantage, especially, when you are firing into places you have ranged (as in, you know that bend in the road the enemy tank appeared on is exactly 300 meters away, because you measured it when you prepared the ambush). In real life, the “campers” usually won – only it wasn’t called “camping”, it was called “an ambush” and turretless tanks such as the StuG were really very, very effective in it. Second is the obvious – camping and oneshots” Jingles mentioned – yes, this is exactly why World of Tanks doesn’t have a “hardcore mode”. Obviously the abovementioned real life tactic is not exactly fun for the flakpanzer player, so once again, it’s realism vs fun. You won’t hit anything, but the fighters and bombers will stay away, because despite quite low chance of being hit, noone wants to fly into what they percieve as a firestorm of tracer rounds. When the Allies had complete air superiority later in the war, the recommended tactic was to load as many tracer AA rounds as possible and starting blasting away in the general direction of the enemy. You see, in real life, the effectivity of AA tanks was not very high. A partial solution is to introduce the AA tanks (flakpanzers), but guess what: that’s unhistorical. That won’t matter to you, because you are dead and frustrated. Whenever you have an enemy that can kill you with a huge advantage, it’s always frustrating, no matter that your fighter cover will kill him a minute afterwards. You might say, yea, it was historical, but the thing is, the entire concept is flaw from game point of view. You heard Jingles, it was just frustrating. The video touched two important elements I think.įirst one is the airplanes and tanks on the same map. ![]() I am glad World of Tanks is an unrealistic arcade game, because that allows the developers to balance it much more than if they only “went for maximum balance”. ![]() In my eyes, the entire video said something that a lot of people seem not to understand. So, watched it? I did, because I think it was very interesting. First the video (the first few minutes are touching another matter, but I will get to that also). Given my attitude towards Wargamine EU, I am sure why you understand while I haven’t written about him earlier, but he made an interesting War Thunder video, that everyone, who wants “more realism” in the game should watch. I probably don’t have to introduce Jingles, videomaker extraordinaire and Wargaming EU’s finest, along with Quickybaby.
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